Which means that a lot of the innovation that Star Citizen is specifically trying to do, may never be copied by anyone, because they'll have to build it from scratch.Īnd they'll never have a finished, working, observable version to work off. etc., the game industry is not one that very often likes sharing its code (to HUGE DETERMIENT TO THE ENTIRE INDUSTRY AND GAMES AS AN ARTFORM, I MIGHT ADD - and, considering how bloody well a significant amount of the software industry does with using open source software, probably indicates the industry as a capitalistic business is *also* harmed by this lack of open source culture). It's why the technological innovation and stuff mentioned by people who defend the game somewhat madden me - because while yes, games pushing tech forward inspires other developers etc. It should be noted how pretty much none of the industry has followed this method besides scammers who much more easily got caught out, probably precisely because of the strange mix of circumstances here. I feel it took a while and a realisation that people will pay for this dream to realise they don't have to finish the product to get the money. I doubt Star Citizen was intended as a scam from the start, or that it even became one after the Kickstarter. Hell, when he left, patches were not the norm and consoles generally didn't do a lot with internet stuff.Īnd when he came back, he immediately wanted to do something incredibly, horrifically ambitious - and got wayyyyyyyyyyyyyyyy too much money. It also hosts the online store for game items and merch, as well as all the community tools used by our fans. The Aquila also has a better cockpit view IMO. The main difference between the Aquila and the Andromeda is the Aquila loses the turrets for exploration scanners. It has zero SCU of space with it loaded inside (the rover takes up all of the cargo bay).
He effectively missed the entire sixth and seventh generation of games - which, as you can imagine, meant he was coming back to the industry after leaving at a very different time with very different devleopment practices and measures to the current era. Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. The Aquila has 96 SCU of cargo space when the rover is not loaded in it (same as the Andromeda). Of Roberts' failure as a producer on Freelancer (his last big game) and how Microsoft effectively kicked him out of the producer's role how his output slowed significantly after Origin Systems after '96 (indicating that like many, this auteur role he was given was more of a combination of his work and obviously, collegues and employees) and how he was basically a movie producer (and a dubious, loophole using, if somewhat successful one at that) for the entire 2000s. I think one of the big issues is the gaming public's lack of awareness of Chris Roberts faults.